The new architecture gives “good performance” with rigs of up to “TV quality”, with Vienneau citing a typical 3x improvement in playback frame rate, rising to 12x on certain scenes. The changes should cut background loading times for geometry and textures, but the most significant benefits lie in the improvments to animation playback brought about by faster evaluation of character rigs. Vienneau says that during development of the new evaluation mode, “80 to 90 per cent” of customer-submitted production scenes could be multithreaded. Maya 2016 harnesses that unused processing capacity properly, with the new Parallel evaluation mode attempting to multithread by default when parsing the Maya scene graph. “It’s no secret that Maya didn’t use a lot of the cores and that you didn’t really need a multicore machine to run the software,” says Vienneau. In terms of user experience, one of the most significant changes in Maya 2016 is the improvement in viewport performance brought about by more efficient use of CPU cores and of the GPU. Improved viewport performance for complex character rigs The update improves viewport performance, particularly for animation playback adds a new brush-based sculpting toolset, a new Delta Mush deformer and a PBR shader and extends the XGen and Bifrost toolsets.ĬG Channel spoke exclusively to Autodesk director of media and entertainment Chris Vienneau about the new features, and about ‘Project H’ – Autodesk’s ongoing R&D program to “humanise” Maya’s UI and workflows. At the time of writing, the Bonus Tools edition of Speed Cut is available for Windows only.Autodesk has unveiled Maya 2016, the latest update to its industry-standard modelling, animation and rendering software, at NAB 2015, alongside new versions of 3ds Max, Mudbox, MotionBuilder and Flame. The Maya Bonus Tools are available free for Maya 2018 and above running on Windows, macOS or Linux. The latest update introduces two new tools: the self-descriptive Extrude Instance Mesh, and – for Windows users, at least – Speed Cut, the real-time Boolean add-on developed VFX artist Joe Wu (im3djoe).įirst released in 2019, the add-on enables modellers and concept designers to explore shape assemblies quickly in Maya, with the option to instance or bevel Boolean cuts.įor character riggers, the Weight Editor from the Bonus Tools has also been updated. The Bonus Tools provide Maya users with a set of useful small features, particularly for modelling, UV editing and character rigging, on an ‘as is’ basis, without active product support. New tools for modelling and character rigging work New features in Maya Bonus Tools 2018-2022, the latest version of the toolset, include real-time Boolean tool Speed Cut (shown above) and Extrude Instance Mesh. Autodesk has updated the Maya Bonus Tools, its free collection of add-on scripts and plugins for Maya to support Maya 2022.
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